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如何寫一段程式來讓Sound Card發出1KHz聲音?

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asvmfd
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#1 引用回覆 回覆 發表時間:2007-08-15 22:50:20 IP:220.130.xxx.xxx 訂閱
有函式或vcl可以呼叫來讓Sound Card發出1KHz聲音?

johnpage
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#2 引用回覆 回覆 發表時間:2007-08-15 23:32:57 IP:218.175.xxx.xxx 訂閱
LabView 可以做到 , 且可以內崁入其他語言.
Stallion
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#3 引用回覆 回覆 發表時間:2007-08-16 00:11:05 IP:211.22.xxx.xxx 未訂閱
以下程序忘記是從Torry's page還是哪裡收集來的?
小弟試用過,可以產生指定頻率並可指定聲音大小,雖然是Delphi版的,應該很容易改成BCB。
<textarea cols="60" rows="10" class="delphi" name="code"> uses MMSystem; type TVolumeLevel = 0..127; procedure MakeSound(Frequency{Hz}, Duration{mSec}: Integer; Volume: TVolumeLevel); {writes tone to memory and plays it} var WaveFormatEx: TWaveFormatEx; MS: TMemoryStream; i, TempInt, DataCount, RiffCount: integer; SoundValue: byte; w: double; // omega ( 2 * pi * frequency) const Mono: Word = $0001; SampleRate: Integer = 11025; // 8000, 11025, 22050, or 44100 RiffId: string = 'RIFF'; WaveId: string = 'WAVE'; FmtId: string = 'fmt '; DataId: string = 'data'; begin if Frequency > (0.6 * SampleRate) then begin ShowMessage(Format('Sample rate of %d is too Low to play a tone of %dHz', [SampleRate, Frequency])); Exit; end; with WaveFormatEx do begin wFormatTag := WAVE_FORMAT_PCM; nChannels := Mono; nSamplesPerSec := SampleRate; wBitsPerSample := $0008; nBlockAlign := (nChannels * wBitsPerSample) div 8; nAvgBytesPerSec := nSamplesPerSec * nBlockAlign; cbSize := 0; end; MS := TMemoryStream.Create; with MS do begin {Calculate length of sound data and of file data} DataCount := (Duration * SampleRate) div 1000; // sound data RiffCount := Length(WaveId) Length(FmtId) SizeOf(DWORD) SizeOf(TWaveFormatEx) Length(DataId) SizeOf(DWORD) DataCount; // file data {write out the wave header} Write(RiffId[1], 4); // 'RIFF' Write(RiffCount, SizeOf(DWORD)); // file data size Write(WaveId[1], Length(WaveId)); // 'WAVE' Write(FmtId[1], Length(FmtId)); // 'fmt ' TempInt := SizeOf(TWaveFormatEx); Write(TempInt, SizeOf(DWORD)); // TWaveFormat data size Write(WaveFormatEx, SizeOf(TWaveFormatEx)); // WaveFormatEx record Write(DataId[1], Length(DataId)); // 'data' Write(DataCount, SizeOf(DWORD)); // sound data size {calculate and write out the tone signal} // now the data values w := 2 * Pi * Frequency; // omega for i := 0 to DataCount - 1 do begin SoundValue := 127 trunc(Volume * sin(i * w / SampleRate)); // wt = w * i / SampleRate Write(SoundValue, SizeOf(Byte)); end; {now play the sound} sndPlaySound(MS.Memory, SND_MEMORY or SND_SYNC); MS.Free; end; end; </textarea>
系統時間:2024-11-23 7:26:08
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