線上訂房服務-台灣趴趴狗聯合訂房中心
發文 回覆 瀏覽次數:1693
推到 Plurk!
推到 Facebook!

如何在輪廓上任意,點3個點,算出這一個的圓周多少

尚未結案
ttccdd
一般會員


發表:11
回覆:1
積分:2
註冊:2009-11-30

發送簡訊給我
#1 引用回覆 回覆 發表時間:2010-03-24 10:42:21 IP:163.21.xxx.xxx 訂閱
這是我的程式 如何將我左邊水梨輪廓的3個任意點,3個座標值,計算出這一顆水梨的圓周多少









//---------------------------------------------------------------------------
#include
#include
#include
#pragma hdrstop
#include "Unit4.h"
#include
#include <math.h><br />//---------------------------------------------------------------------------
#pragma package(smart_init)
#pragma resource "*.dfm"
#define min(a, b) (((a) < (b)) ? (a) : (b))
#define max(a, b) (((a) > (b)) ? (a) : (b))
TForm4 *Form4;
//---------------------------------------------------------------------------
__fastcall TForm4::TForm4(TComponent* Owner)
: TForm(Owner)
{
}
//---------------------------------------------------------------------------
void __fastcall TForm4::Button2Click(TObject *Sender)
{
Graphics::TBitmap *Bmp = new Graphics::TBitmap();
Byte *ptr;
int gray;
int i,j;
int ii;
int threshold;
//threshold = ScrollBar1->Position;
ii = ScrollBar1->Position;
threshold = ii*2.55;
Edit1->Text = threshold;
Bmp->Assign(Image1->Picture->Bitmap);
Bmp->PixelFormat=pf24bit;
for(j=0; jHeight; j ) {
ptr = (Byte *)Bmp->ScanLine[j];
for(i=0; iWidth*3; i =3) {
gray = (ptr[i]*0.114 ptr[i 1]*0.587 ptr[i 2]*0.299);
if(gray > threshold ) gray = 255;
else gray = 0;
ptr[i] = ptr[i 1] = ptr[i 2] = (Byte)gray;
}
}
Image2->Picture->Assign(Bmp);
delete Bmp;
}

//---------------------------------------------------------------------------
void __fastcall TForm4::N4Click(TObject *Sender)
{
if (OpenPictureDialog1->Execute())
Image1->Picture->LoadFromFile(OpenPictureDialog1->FileName);
float ScaleFactor;

}
//---------------------------------------------------------------------------



void __fastcall TForm4::ScrollBar1Change(TObject *Sender)
{
Graphics::TBitmap *Bmp = new Graphics::TBitmap();
Byte *ptr;
int gray;
int i,j;
int ii;
int threshold;
//threshold = ScrollBar1->Position;
ii = ScrollBar1->Position;
threshold = ii*2.55;
Edit1->Text = threshold;
Bmp->Assign(Image1->Picture->Bitmap);
Bmp->PixelFormat=pf24bit;
for(j=0; jHeight; j ) {
ptr = (Byte *)Bmp->ScanLine[j];
for(i=0; iWidth*3; i =3) {
gray = (ptr[i]*0.114 ptr[i 1]*0.587 ptr[i 2]*0.299);
if(gray > threshold ) gray = 255;
else gray = 0;
ptr[i] = ptr[i 1] = ptr[i 2] = (Byte)gray;
}
}
Image2->Picture->Assign(Bmp);
delete Bmp;
}
//---------------------------------------------------------------------------
void __fastcall TForm4::Button3Click(TObject *Sender)
{
int a,b,c,d;
a=StrToInt(Label1->Caption);
b=StrToInt(Label2->Caption);
double g;
g = sqrt((a*a) (b*b)/2);
Label3->Caption="半徑為";
Label4->Caption=g*3.14159;
Label5->Caption="mm";
int x1, y1, x2, y2;
unsigned char value;
for (int i=1; i<=361; i )
{
x1 = b g*cos(M_PI*i/180); // 這一次滑鼠停留的位置x座標
y1 = d g*sin(M_PI*i/180); // 這一次滑鼠停留的位置y座標
if (i!=1){
Image2->Canvas->MoveTo(x2, x1); // 上一次滑鼠停留的位置
Image2->Canvas->LineTo(y2, y1); // 這一次滑鼠停留的位置
}
x2 = x1;
y2 = y1;
}
}
//---------------------------------------------------------------------------
void __fastcall TForm4::Button1Click(TObject *Sender)
{
Graphics::TBitmap *Bmp = new Graphics::TBitmap();
Byte *ptr;
int gray;
int i,j,ii;
int sx = 0;
int sy = 0;
int **pic = 0;
int threshold;
threshold = ScrollBar1->Position;
ii = ScrollBar1->Position;
threshold = ii*2.55;
Edit1->Text = threshold;
Bmp->Assign(Image1->Picture->Bitmap);
Bmp->PixelFormat=pf24bit;
pic = new int*[Bmp->Height];
for(i = 0; i< Bmp->Height; i )
pic[i] = new int[Bmp->Width];
Bmp->Assign(Image2->Picture->Bitmap);
for(j=0; jHeight; j ) {
ptr = (Byte *)Bmp->ScanLine[j];
for(i=0; iWidth; i ) {
gray = (ptr[i*3]*0.114 ptr[i*3 1]*0.587 ptr[i*3 2]*0.299);
pic[j][i] = ptr[i*3] = ptr[i*3 1] = ptr[i*3 2] = (Byte)gray;
}
}
for(j=1; jHeight-1; j ) {
ptr = (Byte *)Bmp->ScanLine[j];
for(i=1; iWidth-1; i ) { // convolution
sx = -1*pic[j-1][i-1] pic[j 1][i-1] -2*pic[j-1][i]
2*pic[j 1][i] - pic[j-1][i 1] pic[j 1][i 1];
sy = pic[j-1][i-1] 2*pic[j][i-1] pic[j 1][i-1] -
1*pic[j-1][i 1] - 2*pic[j][i 1] - pic[j 1][i 1];
if(sqrt(sx*sx sy*sy)>threshold) {
ptr[i*3] = ptr[i*3 1] = ptr[i*3 2] = 0;
} else ptr[i*3] = ptr[i*3 1] = ptr[i*3 2] = 255;
}
}
Image2->Picture->Assign(Bmp);
for (i=0; i< Bmp->Height; i ) delete [] pic[i];
delete [] pic;
delete Bmp;
}
void __fastcall TForm4::ScrollBar2Change(TObject *Sender)
{
Graphics::TBitmap *BMP = new Graphics::TBitmap();
BMP->Assign(Image1->Picture->Bitmap );
Byte* ptr=NULL;
int posi=ScrollBar2->Position;
Edit5->Text=posi;
for (int y=0;yHeight ;y )
{
ptr=(Byte*)BMP->ScanLine[y];
for (int x=0;xWidth ;x )
{
int R=ptr[x*3 2];
int G=ptr[x*3 1];
int B=ptr[x*3];
int RValue=R ScrollBar2->Position;
int GValue=G ScrollBar2->Position;
int BValue=B ScrollBar2->Position;
if (RValue>255)
ptr[x*3 2]=255;
else if (RValue<0)
ptr[x*3 2]=0;
else
ptr[x*3 2]=RValue;
if (GValue>255)
ptr[x*3 1]=255;
else if (GValue<0)
ptr[x*3 1]=0;
else
ptr[x*3 1]=GValue;
if (BValue>255)
ptr[x*3]=255;
else if (BValue<0)
ptr[x*3]=0;
else
ptr[x*3]=BValue;
}
}
Image2->Picture->Assign(BMP);
delete BMP;
}
//---------------------------------------------------------------------------
void __fastcall TForm4::Button5Click(TObject *Sender)
{
Graphics::TBitmap *BMP = new Graphics::TBitmap();
BMP->Assign(Image1->Picture->Bitmap );
Byte* ptr=NULL;
int posi=ScrollBar2->Position;
Edit5->Text=posi;
for (int y=0;yHeight ;y )
{
ptr=(Byte*)BMP->ScanLine[y];
for (int x=0;xWidth ;x )
{
int R=ptr[x*3 2];
int G=ptr[x*3 1];
int B=ptr[x*3];
int RValue=R ScrollBar2->Position;
int GValue=G ScrollBar2->Position;
int BValue=B ScrollBar2->Position;
if (RValue>255)
ptr[x*3 2]=255;
else if (RValue<0)
ptr[x*3 2]=0;
else
ptr[x*3 2]=RValue;
if (GValue>255)
ptr[x*3 1]=255;
else if (GValue<0)
ptr[x*3 1]=0;
else
ptr[x*3 1]=GValue;
if (BValue>255)
ptr[x*3]=255;
else if (BValue<0)
ptr[x*3]=0;
else
ptr[x*3]=BValue;
}
}
Image2->Picture->Assign(BMP);
delete BMP;
}
//---------------------------------------------------------------------------
void __fastcall TForm4::Image2MouseUp(TObject *Sender, TMouseButton Button,
TShiftState Shift, int X, int Y)
{
Image2->Canvas->Pen->Width=5;
Image2->Canvas->Pen->Style=psSolid;
Image2->Canvas->Pen->Color=clRed;
Image2->Canvas->MoveTo(X,Y);
Image2->Canvas->LineTo(X,Y);
Label1->Caption=X;
Label2->Caption=Y;
ListBox1->Items->Add(Label1->Caption);
ListBox2->Items->Add(Label2->Caption);
}
------
50 mp6fm06
附加檔案:4ba97c0dc0695_介面1.JPG
g9412747
初階會員


發表:3
回覆:28
積分:36
註冊:2009-02-25

發送簡訊給我
#2 引用回覆 回覆 發表時間:2010-03-24 11:04:07 IP:59.120.xxx.xxx 訂閱
我沒研究這方面的東西 , 不過與你這相關的我知道有"霍夫圓"
你可以從這去找資料!
至於code方面 , Opencv 有直接提供這個function了!可以直接使用
daver046
一般會員


發表:3
回覆:5
積分:1
註冊:2004-04-28

發送簡訊給我
#3 引用回覆 回覆 發表時間:2010-04-06 18:37:30 IP:59.120.xxx.xxx 未訂閱
不知道您所要求的精度為何?
最簡單的方式,先求三點所成
三角型之三條中垂線交點,即
為外接圓之圓心,有圓心即可
算出直徑,就有圓周啦。以上
如果有錯還請不吝指教,謝謝。
系統時間:2024-11-25 12:34:02
聯絡我們 | Delphi K.Top討論版
本站聲明
1. 本論壇為無營利行為之開放平台,所有文章都是由網友自行張貼,如牽涉到法律糾紛一切與本站無關。
2. 假如網友發表之內容涉及侵權,而損及您的利益,請立即通知版主刪除。
3. 請勿批評中華民國元首及政府或批評各政黨,是藍是綠本站無權干涉,但這裡不是政治性論壇!