想用OPENGL建構出球體但是沒圖案出現 |
缺席
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5515531
一般會員 發表:19 回覆:44 積分:12 註冊:2008-04-16 發送簡訊給我 |
我想嘗試著在BCB裡面用OPENGL程式畫出球體~但是沒有圖案出現
我有寫出一些大概不過就是沒有圖案跑出來 可以請各位專家幫我看一下哪邊有問題嗎?? __fastcall TForm1::TForm1(TComponent* Owner) : TForm(Owner) { Application->OnIdle = IdleLoop; size = 50.0f; } //--------------------------------------------------------------------------- void __fastcall TForm1::IdleLoop(TObject*, bool& done) { done = false; SwapBuffers(hdc); } //--------------------------------------------------------------------------- void __fastcall TForm1::GLPanel1Setup(TObject *Sender) { //============================ hdc = GetDC(Handle); SetPixelFormatDescriptor(); hrc = wglCreateContext(hdc); glEnable(GL_CULL_FACE); SetupLighting(); CreateInpriseCorporateLogo(); //============================ glShadeModel(GL_SMOOTH); glClearColor(0.0f, 0.0f, 0.0f, 0.5f); glClearDepth(1.0f); glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LEQUAL); glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); } //--------------------------------------------------------------------------- void __fastcall TForm1::SetPixelFormatDescriptor() { PIXELFORMATDESCRIPTOR pfd = { sizeof(PIXELFORMATDESCRIPTOR), 1, PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER, PFD_TYPE_RGBA, 24, 0,0,0,0,0,0, 0,0, 0,0,0,0,0, 32, 0, 0, PFD_MAIN_PLANE, 0, 0,0, }; PixelFormat = ChoosePixelFormat(hdc, &pfd); SetPixelFormat(hdc, PixelFormat, &pfd); } //--------------------------------------------------------------------------- void __fastcall TForm1::GLPanel1Resize(TObject *Sender) { int height=GLPanel1->Height, width=GLPanel1->Width; glViewport(0, 0, width, height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(45.0f,(GLfloat)width/(GLfloat)height,0.1f,500.0f); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } //--------------------------------------------------------------------------- void __fastcall TForm1::GLPanel1Render(TObject *Sender) { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glPushMatrix(); glBindTexture(GL_TEXTURE_2D, texture3); glColor3f(0.0f, 0.0f, 1.0f); glTranslatef(15.0, 5.0f, -7.5f); glRotatef(90, 1.0, 0.0, 0.0); glRotatef(90, 0.0, 0.0, 1.0); glCallList(startoflist 5); glPopMatrix(); glFlush(); GLPanel1->SwapBuffers(); } //--------------------------------------------------------------------------- void __fastcall TForm1::CreateInpriseCorporateLogo() { startoflist = glGenLists(4); DrawBlueSphere(); } //--------------------------------------------------------------------------- void __fastcall TForm1::DrawBlueSphere() { BlueSphere = gluNewQuadric(); glBindTexture(GL_TEXTURE_2D, texture3); gluQuadricTexture(BlueSphere, GL_TRUE); gluQuadricDrawStyle(BlueSphere, GLU_FILL); gluQuadricNormals(BlueSphere, GLU_SMOOTH); glNewList(startoflist 5, GL_COMPILE); gluSphere(BlueSphere, 30, 25, 25); glEndList(); } //--------------------------------------------------------------------------- void __fastcall TForm1::SetupLighting() { GLfloat MaterialAmbient[] = {0.5, 0.5, 0.5, 1.0}; GLfloat MaterialDiffuse[] = {1.0, 1.0, 1.0, 1.0}; GLfloat MaterialSpecular[] = {1.0, 1.0, 1.0, 1.0}; GLfloat MaterialShininess[] = {50.0}; GLfloat AmbientLightPosition[] = {0.5, 1.0, 1.0, 0.0}; GLfloat LightAmbient[] = {0.5, 0.5, 0.5, 1.0}; glMaterialfv(GL_FRONT, GL_AMBIENT, MaterialAmbient); glMaterialfv(GL_FRONT, GL_DIFFUSE, MaterialDiffuse); glMaterialfv(GL_FRONT, GL_SPECULAR, MaterialSpecular); glMaterialfv(GL_FRONT, GL_SHININESS, MaterialShininess); glLightfv(GL_LIGHT0, GL_POSITION, AmbientLightPosition); glLightModelfv(GL_LIGHT_MODEL_AMBIENT, LightAmbient); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glEnable(GL_COLOR_MATERIAL); glColorMaterial(GL_FRONT, GL_AMBIENT_AND_DIFFUSE); glShadeModel(GL_SMOOTH); } 謝謝各位大大的指導!! 編輯記錄
5515531 重新編輯於 2008-09-01 14:36:47, 註解 無‧
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