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如何用CRC32作檔案驗證

答題得分者是:axsoft
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#1 引用回覆 回覆 發表時間:2003-01-14 13:23:26 IP:219.81.xxx.xxx 未訂閱
請教各位先進前輩: 如WinRAR中有一欄位CRC32,及Lovema.exe(合併用愛的機器) 都是採用CRC32驗證,那如何以bcb實作,讀出某檔案的驗證碼呢? 不知是那個API或VCL....,感謝您! --==多看.多學.多聽==--
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#2 引用回覆 回覆 發表時間:2003-01-14 14:22:35 IP:61.218.xxx.xxx 未訂閱
引言: 請教各位先進前輩: 如WinRAR中有一欄位CRC32,及Lovema.exe(合併用愛的機器) 都是採用CRC32驗證,那如何以bcb實作,讀出某檔案的驗證碼呢? 不知是那個API或VCL....,感謝您! --==多看.多學.多聽==--
參考這一篇: 32 Bit CRC File Calculation >網<>路志<>工聯盟---- href="http://www.vista.org.tw">http://www.vista.org.tw ---[ 發問前請先找找舊文章 ]---
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#3 引用回覆 回覆 發表時間:2003-01-14 14:25:37 IP:61.218.xxx.xxx 未訂閱
引言: 請教各位先進前輩: 如WinRAR中有一欄位CRC32,及Lovema.exe(合併用愛的機器) 都是採用CRC32驗證,那如何以bcb實作,讀出某檔案的驗證碼呢? 不知是那個API或VCL....,感謝您! --==多看.多學.多聽==--

32 bit Cyclic Redundancy Check Source Code for C

Copy and paste this simplified source code into your project if you need to generate CRC-32 error detection. If you wish, download the demonstration programs and source code from the pages listed below. The programs are AppWizard generated dialogs written with MS Visual C version 6.0. Free Utilities at this Website: 32 Bit CRC File Calculation program and C source code. 32 Bit CRC Text Calculation program and C source code. Note: Click on the ClipTrak link at the bottom of this page for another free program and source code that makes extensive use of CRC-32. Aditional information: How to Verify CRC-32 Numbers -------------------------------------------------------------------------------- Header File // CRCdemo.h
protected: 
      ULONG crc32_table[256];  // Lookup table array 
      void Init_CRC32_Table();  // Builds lookup table array 
      ULONG Reflect(ULONG ref, char ch);  // Reflects CRC bits in the lookup table 
      int Get_CRC(CString& text);  // Creates a CRC from a text string 
          --------------------------------------------------------------------------------    Source File 
// CRCdemo.cpp     void CRCdemo::Init_CRC32_Table() 
{// Call this function only once to initialize the CRC table.           // This is the official polynomial used by CRC-32 
      // in PKZip, WinZip and Ethernet. 
      ULONG ulPolynomial = 0x04c11db7;           // 256 values representing ASCII character codes. 
      for(int i = 0; i <= 0xFF; i  ) 
      { 
            crc32_table[i]=Reflect(i, 8) << 24; 
            for (int j = 0; j < 8; j  ) 
                  crc32_table[i] = (crc32_table[i] << 1) ^ (crc32_table[i] & (1 << 31) ? ulPolynomial : 0); 
            crc32_table[i] = Reflect(crc32_table[i], 32); 
      } 
}     ULONG CRCdemo::Reflect(ULONG ref, char ch) 
{// Used only by Init_CRC32_Table().           ULONG value(0);           // Swap bit 0 for bit 7 
      // bit 1 for bit 6, etc. 
      for(int i = 1; i < (ch   1); i  ) 
      { 
            if(ref & 1) 
                  value |= 1 << (ch - i); 
            ref >>= 1; 
      } 
      return value; 
}     int CRCdemo::Get_CRC(CString& text) 
{ // Pass a text string to this function and it will return the CRC.          // Once the lookup table has been filled in by the two functions above, 
      // this function creates all CRCs using only the lookup table. 
      // Note that CString is an MFC class. 
      // If you don't have MFC, use the function below instead.           // Be sure to use unsigned variables, 
      // because negative values introduce high bits 
      // where zero bits are required.           // Start out with all bits set high. 
      ULONG  ulCRC(0xffffffff); 
      int len; 
      unsigned char* buffer;           // Get the length. 
      len = text.GetLength(); 
      // Save the text in the buffer. 
      buffer = (unsigned char*)(LPCTSTR)text; 
      // Perform the algorithm on each character 
      // in the string, using the lookup table values. 
      while(len--) 
            ulCRC = (ulCRC >> 8) ^ crc32_table[(ulCRC & 0xFF) ^ *buffer  ]; 
      // Exclusive OR the result with the beginning value. 
      return ulCRC ^ 0xffffffff; 
}         --------------------------------------------------------------------------------    If you don't have an MFC compiler, you can substitute this function, which doesn't use a CString.  Just change the declaration in the header file to: int Get_CRC(char* text);  // Creates a CRC from a text string 
int CRCdemo::Get_CRC(char* text) 
{// Pass a text string to this function and it will return the CRC.           // Once the lookup table has been filled in by the two functions above, 
      // this function creates all CRCs using only the lookup table.           // Be sure to use unsigned variables, 
      // because negative values introduce high bits 
      // where zero bits are required.           // Start out with all bits set high. 
      ULONG  ulCRC(0xffffffff); 
      int len; 
      unsigned char* buffer;           // Get the length. 
      len = strlen(text); 
      // Save the text in the buffer. 
      buffer = (unsigned char*)text; 
      // Perform the algorithm on each character 
      // in the string, using the lookup table values. 
      while(len--) 
            ulCRC = (ulCRC >> 8) ^ crc32_table[(ulCRC & 0xFF) ^ *buffer  ]; 
      // Exclusive OR the result with the beginning value. 
      return ulCRC ^ 0xffffffff; 
} 
聯盟----Visita網站http://www.vista.org.tw ---[ 發問前請先找找舊文章 ]--- 發表人 - axsoft 於 2003/01/14 14:29:15
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#4 引用回覆 回覆 發表時間:2003-01-14 22:13:44 IP:61.30.xxx.xxx 未訂閱
感謝axsoft大大的回答 謝大哥,像連結站的CRCfile.exe功能沒錯,小弟不才只略懂BCB, source code 為VC的MFC,小弟是很淺的初學者,還是無法參透, 望指引一個方向,再次感謝精彩連結。 --==多看.多學.多聽==--
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#5 引用回覆 回覆 發表時間:2003-01-15 11:52:16 IP:61.218.xxx.xxx 未訂閱
引言: 感謝axsoft大大的回答 謝大哥,像連結站的CRCfile.exe功能沒錯,小弟不才只略懂BCB, source code 為VC的MFC,小弟是很淺的初學者,還是無法參透, 望指引一個方向,再次感謝精彩連結。 --==多看.多學.多聽==--
給你的範例跟MFC沒太多關聯,我想你需要瞭解的是CRC-32的演算法則 而裡頭CString的用法跟ANSIString的用法有一點點類似.(唯一跟MFC關聯的....) 這有個BCB的範例文章 http://www.bridgespublishing.com/articles/issues/9908/Verifying_data_using_CRC.htm 演算方法如下: A PAINLESS GUIDE TO CRC ERROR DETECTION ALGORITHMS =================================================================== This article has been placed on the web by SPLat Controls, makers of the SPLat range of microPLCs for OEM use. SPLat is the worlds' most cost-effective microPLC. From off-the-shelf products that save you more than they cost, to customised user-programmable controllers, SPLat is a startling new way of making electronic controls for machines in quantities of 1 to 50,000 p.a. To check out SPLat copy and paste the following URL to your browser location or address window: http://splatco.com =================================================================== Article reproduced with permission of the copyright owner. Enjoy! =================================================================== A PAINLESS GUIDE TO CRC ERROR DETECTION ALGORITHMS ================================================== "Everything you wanted to know about CRC algorithms, but were afraid to ask for fear that errors in your understanding might be detected." Version : 3. Date : 19 August 1993. Author : Ross N. Williams. Net : ross@guest.adelaide.edu.au. FTP : ftp.adelaide.edu.au/pub/rocksoft/crc_v3.txt Company : Rocksoft^tm Pty Ltd. Snail : 16 Lerwick Avenue, Hazelwood Park 5066, Australia. Fax : 61 8 373-4911 (c/- Internode Systems Pty Ltd). Phone : 61 8 379-9217 (10am to 10pm Adelaide Australia time). Note : "Rocksoft" is a trademark of Rocksoft Pty Ltd, Australia. Status : Copyright (C) Ross Williams, 1993. However, permission is granted to make and distribute verbatim copies of this document provided that this information block and copyright notice is included. Also, the C code modules included in this document are fully public domain. Thanks : Thanks to Jean-loup Gailly (jloup@chorus.fr) and Mark Adler (me@quest.jpl.nasa.gov) who both proof read this document and picked out lots of nits as well as some big fat bugs. Table of Contents ----------------- Abstract 1. Introduction: Error Detection 2. The Need For Complexity 3. The Basic Idea Behind CRC Algorithms 4. Polynomical Arithmetic 5. Binary Arithmetic with No Carries 6. A Fully Worked Example 7. Choosing A Poly 8. A Straightforward CRC Implementation 9. A Table-Driven Implementation 10. A Slightly Mangled Table-Driven Implementation 11. "Reflected" Table-Driven Implementations 12. "Reversed" Polys 13. Initial and Final Values 14. Defining Algorithms Absolutely 15. A Parameterized Model For CRC Algorithms 16. A Catalog of Parameter Sets for Standards 17. An Implementation of the Model Algorithm 18. Roll Your Own Table-Driven Implementation 19. Generating A Lookup Table 20. Summary 21. Corrections A. Glossary B. References C. References I Have Detected But Haven't Yet Sighted Abstract -------- This document explains CRCs (Cyclic Redundancy Codes) and their table-driven implementations in full, precise detail. Much of the literature on CRCs, and in particular on their table-driven implementations, is a little obscure (or at least seems so to me). This document is an attempt to provide a clear and simple no-nonsense explanation of CRCs and to absolutely nail down every detail of the operation of their high-speed implementations. In addition to this, this document presents a parameterized model CRC algorithm called the "Rocksoft^tm Model CRC Algorithm". The model algorithm can be parameterized to behave like most of the CRC implementations around, and so acts as a good reference for describing particular algorithms. A low-speed implementation of the model CRC algorithm is provided in the C programming language. Lastly there is a section giving two forms of high-speed table driven implementations, and providing a program that generates CRC lookup tables. 1. Introduction: Error Detection -------------------------------- The aim of an error detection technique is to enable the receiver of a message transmitted through a noisy (error-introducing) channel to determine whether the message has been corrupted. To do this, the transmitter constructs a value (called a checksum) that is a function of the message, and appends it to the message. The receiver can then use the same function to calculate the checksum of the received message and compare it with the appended checksum to see if the message was correctly received. For example, if we chose a checksum function which was simply the sum of the bytes in the message mod 256 (i.e. modulo 256), then it might go something as follows. All numbers are in decimal. Message : 6 23 4 Message with checksum : 6 23 4 33 Message after transmission : 6 27 4 33 In the above, the second byte of the message was corrupted from 23 to 27 by the communications channel. However, the receiver can detect this by comparing the transmitted checksum (33) with the computer checksum of 37 (6 27 4). If the checksum itself is corrupted, a correctly transmitted message might be incorrectly identified as a corrupted one. However, this is a safe-side failure. A dangerous-side failure occurs where the message and/or checksum is corrupted in a manner that results in a transmission that is internally consistent. Unfortunately, this possibility is completely unavoidable and the best that can be done is to minimize its probability by increasing the amount of information in the checksum (e.g. widening the checksum from one byte to two bytes). Other error detection techniques exist that involve performing complex transformations on the message to inject it with redundant information. However, this document addresses only CRC algorithms, which fall into the class of error detection algorithms that leave the data intact and append a checksum on the end. i.e.: 2. The Need For Complexity -------------------------- In the checksum example in the previous section, we saw how a corrupted message was detected using a checksum algorithm that simply sums the bytes in the message mod 256: Message : 6 23 4 Message with checksum : 6 23 4 33 Message after transmission : 6 27 4 33 A problem with this algorithm is that it is too simple. If a number of random corruptions occur, there is a 1 in 256 chance that they will not be detected. For example: Message : 6 23 4 Message with checksum : 6 23 4 33 Message after transmission : 8 20 5 33 To strengthen the checksum, we could change from an 8-bit register to a 16-bit register (i.e. sum the bytes mod 65536 instead of mod 256) so as to apparently reduce the probability of failure from 1/256 to 1/65536. While basically a good idea, it fails in this case because the formula used is not sufficiently "random"; with a simple summing formula, each incoming byte affects roughly only one byte of the summing register no matter how wide it is. For example, in the second example above, the summing register could be a Megabyte wide, and the error would still go undetected. This problem can only be solved by replacing the simple summing formula with a more sophisticated formula that causes each incoming byte to have an effect on the entire checksum register. Thus, we see that at least two aspects are required to form a strong checksum function: WIDTH: A register width wide enough to provide a low a-priori probability of failure (e.g. 32-bits gives a 1/2^32 chance of failure). CHAOS: A formula that gives each input byte the potential to change any number of bits in the register. Note: The term "checksum" was presumably used to describe early summing formulas, but has now taken on a more general meaning encompassing more sophisticated algorithms such as the CRC ones. The CRC algorithms to be described satisfy the second condition very well, and can be configured to operate with a variety of checksum widths. 3. The Basic Idea Behind CRC Algorithms --------------------------------------- Where might we go in our search for a more complex function than summing? All sorts of schemes spring to mind. We could construct tables using the digits of pi, or hash each incoming byte with all the bytes in the register. We could even keep a large telephone book on-line, and use each incoming byte combined with the register bytes to index a new phone number which would be the next register value. The possibilities are limitless. However, we do not need to go so far; the next arithmetic step suffices. While addition is clearly not strong enough to form an effective checksum, it turns out that division is, so long as the divisor is about as wide as the checksum register. The basic idea of CRC algorithms is simply to treat the message as an enormous binary number, to divide it by another fixed binary number, and to make the remainder from this division the checksum. Upon receipt of the message, the receiver can perform the same division and compare the remainder with the "checksum" (transmitted remainder). Example: Suppose the the message consisted of the two bytes (6,23) as in the previous example. These can be considered to be the hexadecimal number 0617 which can be considered to be the binary number 0000-0110-0001-0111. Suppose that we use a checksum register one-byte wide and use a constant divisor of 1001, then the checksum is the remainder after 0000-0110-0001-0111 is divided by 1001. While in this case, this calculation could obviously be performed using common garden variety 32-bit registers, in the general case this is messy. So instead, we'll do the division using good-'ol long division which you learnt in school (remember?). Except this time, it's in binary:
          ...0000010101101 = 00AD = 173 = QUOTIENT
         ____-___-___-___-
9= 1001 ) 0000011000010111 = 0617 = 1559 = DIVIDEND
DIVISOR 0000.,,....,.,,,
          ----.,,....,.,,,
           0000,,....,.,,,
           0000,,....,.,,,
           ----,,....,.,,,
            0001,....,.,,,
            0000,....,.,,,
            ----,....,.,,,
             0011....,.,,,
             0000....,.,,,
             ----....,.,,,
              0110...,.,,,
              0000...,.,,,
              ----...,.,,,
               1100..,.,,,
               1001..,.,,,
               ====..,.,,,
                0110.,.,,,
                0000.,.,,,
                ----.,.,,,
                 1100,.,,,
                 1001,.,,,
                 ====,.,,,
                  0111.,,,
                  0000.,,,
                  ----.,,,
                   1110,,,
                   1001,,,
                   ====,,,
                    1011,,
                    1001,,
                    ====,,
                     0101,
                     0000,
                     ----
                      1011
                      1001
                      ====
                      0010 = 02 = 2 = REMAINDER    
In decimal this is "1559 divided by 9 is 173 with a remainder of 2". Although the effect of each bit of the input message on the quotient is not all that significant, the 4-bit remainder gets kicked about quite a lot during the calculation, and if more bytes were added to the message (dividend) it's value could change radically again very quickly. This is why division works where addition doesn't. In case you're wondering, using this 4-bit checksum the transmitted message would look like this (in hexadecimal): 06172 (where the 0617 is the message and the 2 is the checksum). The receiver would divide 0617 by 9 and see whether the remainder was 2. 4. Polynomical Arithmetic ------------------------- While the division scheme described in the previous section is very very similar to the checksumming schemes called CRC schemes, the CRC schemes are in fact a bit weirder, and we need to delve into some strange number systems to understand them. The word you will hear all the time when dealing with CRC algorithms is the word "polynomial". A given CRC algorithm will be said to be using a particular polynomial, and CRC algorithms in general are said to be operating using polynomial arithmetic. What does this mean? Instead of the divisor, dividend (message), quotient, and remainder (as described in the previous section) being viewed as positive integers, they are viewed as polynomials with binary coefficients. This is done by treating each number as a bit-string whose bits are the coefficients of a polynomial. For example, the ordinary number 23 (decimal) is 17 (hex) and 10111 binary and so it corresponds to the polynomial:
   1*x^4   0*x^3   1*x^2   1*x^1   1*x^0
or, more simply:
   x^4   x^2   x^1   x^0
Using this technique, the message, and the divisor can be represented as polynomials and we can do all our arithmetic just as before, except that now it's all cluttered up with Xs. For example, suppose we wanted to multiply 1101 by 1011. We can do this simply by multiplying the polynomials:
(x^3   x^2   x^0)(x^3   x^1   x^0)
= (x^6   x^4   x^3   x^5   x^3   x^2   x^3   x^1   x^0) 
= x^6   x^5   x^4   3*x^3   x^2   x^1   x^0
At this point, to get the right answer, we have to pretend that x is 2 and propagate binary carries from the 3*x^3 yielding
   x^7   x^3   x^2   x^1   x^0
It's just like ordinary arithmetic except that the base is abstracted and brought into all the calculations explicitly instead of being there implicitly. So what's the point? The point is that IF we pretend that we DON'T know what x is, we CAN'T perform the carries. We don't know that 3*x^3 is the same as x^4 x^3 because we don't know that x is 2. In this true polynomial arithmetic the relationship between all the coefficients is unknown and so the coefficients of each power effectively become strongly typed; coefficients of x^2 are effectively of a different type to coefficients of x^3. With the coefficients of each power nicely isolated, mathematicians came up with all sorts of different kinds of polynomial arithmetics simply by changing the rules about how coefficients work. Of these schemes, one in particular is relevant here, and that is a polynomial arithmetic where the coefficients are calculated MOD 2 and there is no carry; all coefficients must be either 0 or 1 and no carries are calculated. This is called "polynomial arithmetic mod 2". Thus, returning to the earlier example:
(x^3   x^2   x^0)(x^3   x^1   x^0)
= (x^6   x^4   x^3   x^5   x^3   x^2   x^3   x^1   x^0)
= x^6   x^5   x^4   3*x^3   x^2   x^1   x^0
Under the other arithmetic, the 3*x^3 term was propagated using the carry mechanism using the knowledge that x=2. Under "polynomial arithmetic mod 2", we don't know what x is, there are no carries, and all coefficients have to be calculated mod 2. Thus, the result becomes: = x^6 x^5 x^4 x^3 x^2 x^1 x^0 As Knuth [Knuth81] says (p.400): "The reader should note the similarity between polynomial arithmetic and multiple-precision arithmetic (Section 4.3.1), where the radix b is substituted for x. The chief difference is that the coefficient u_k of x^k in polynomial arithmetic bears little or no relation to its neighboring coefficients x^{k-1} [and x^{k 1}], so the idea of "carrying" from one place to another is absent. In fact polynomial arithmetic modulo b is essentially identical to multiple precision arithmetic with radix b, except that all carries are suppressed." Thus polynomical arithmetic mod 2 is just binary arithmetic mod 2 with no carries. While polynomials provide useful mathematical machinery in more analytical approaches to CRC and error-correction algorithms, for the purposes of exposition they provide no extra insight and some encumbrance and have been discarded in the remainder of this document in favour of direct manipulation of the arithmetical system with which they are isomorphic: binary arithmetic with no carry. 5. Binary Arithmetic with No Carries ------------------------------------ Having dispensed with polynomials, we can focus on the real arithmetic issue, which is that all the arithmetic performed during CRC calculations is performed in binary with no carries. Often this is called polynomial arithmetic, but as I have declared the rest of this document a polynomial free zone, we'll have to call it CRC arithmetic instead. As this arithmetic is a key part of CRC calculations, we'd better get used to it. Here we go: Adding two numbers in CRC arithmetic is the same as adding numbers in ordinary binary arithmetic except there is no carry. This means that each pair of corresponding bits determine the corresponding output bit without reference to any other bit positions. For example:
        10011011
        11001010
        --------
        01010001
        --------
There are only four cases for each bit position:
   0 0=0
   0 1=1
   1 0=1
   1 1=0 (no carry)
Subtraction is identical:
        10011011
       -11001010
        --------
        01010001
        --------
with
   0-0=0
   0-1=1 (wraparound)
   1-0=1
   1-1=0
In fact, both addition and subtraction in CRC arithmetic is equivalent to the XOR operation, and the XOR operation is its own inverse. This effectively reduces the operations of the first level of power (addition, subtraction) to a single operation that is its own inverse. This is a very convenient property of the arithmetic. By collapsing of addition and subtraction, the arithmetic discards any notion of magnitude beyond the power of its highest one bit. While it seems clear that 1010 is greater than 10, it is no longer the case that 1010 can be considered to be greater than 1001. To see this, note that you can get from 1010 to 1001 by both adding and subtracting the same quantity:
   1010 = 1010   0011
   1010 = 1010 - 0011
This makes nonsense of any notion of order. Having defined addition, we can move to multiplication and division. Multiplication is absolutely straightforward, being the sum of the first number, shifted in accordance with the second number.
        1101
      x 1011
        ----
        1101
       1101.
      0000..
     1101...
     -------
     1111111 Note: The sum uses CRC addition
     -------
Division is a little messier as we need to know when "a number goes into another number". To do this, we invoke the weak definition of magnitude defined earlier: that X is greater than or equal to Y iff the position of the highest 1 bit of X is the same or greater than the position of the highest 1 bit of Y. Here's a fully worked division (nicked from [Tanenbaum81]).
            1100001010
       _______________
10011 ) 11010110110000
        10011,,.,,....
        -----,,.,,....
         10011,.,,....
         10011,.,,....
         -----,.,,....
          00001.,,....
          00000.,,....
          -----.,,....
           00010,,....
           00000,,....
           -----,,....
            00101,....
            00000,....
            -----,....
             01011....
             00000....
             -----....
              10110...
              10011...
              -----...
               01010..
               00000..
               -----..
                10100.
                10011.
                -----.
                 01110
                 00000
                 -----
                  1110 = Remainder
That's really it. Before proceeding further, however, it's worth our while playing with this arithmetic a bit to get used to it. We've already played with addition and subtraction, noticing that they are the same thing. Here, though, we should note that in this arithmetic A 0=A and A-0=A. This obvious property is very useful later. In dealing with CRC multiplication and division, it's worth getting a feel for the concepts of MULTIPLE and DIVISIBLE. If a number A is a multiple of B then what this means in CRC arithmetic is that it is possible to construct A from zero by XORing in various shifts of B. For example, if A was 0111010110 and B was 11, we could construct A from B as follows:
                  0111010110
                = .......11.
                  ....11....
                  ...11.....
                  .11.......
However, if A is 0111010111, it is not possible to construct it out of various shifts of B (can you see why? - see later) so it is said to be not divisible by B in CRC arithmetic. Thus we see that CRC arithmetic is primarily about XORing particular values at various shifting offsets. 6. A Fully Worked Example ------------------------- Having defined CRC arithmetic, we can now frame a CRC calculation as simply a division, because that's all it is! This section fills in the details and gives an example. To perform a CRC calculation, we need to choose a divisor. In maths marketing speak the divisor is called the "generator polynomial" or simply the "polynomial", and is a key parameter of any CRC algorithm. It would probably be more friendly to call the divisor something else, but the poly talk is so deeply ingrained in the field that it would now be confusing to avoid it. As a compromise, we will refer to the CRC polynomial as the "poly". Just think of this number as a sort of parrot. "Hello poly!" You can choose any poly and come up with a CRC algorithm. However, some polys are better than others, and so it is wise to stick with the tried an tested ones. A later section addresses this issue. The width (position of the highest 1 bit) of the poly is very important as it dominates the whole calculation. Typically, widths of 16 or 32 are chosen so as to simplify implementation on modern computers. The width of a poly is the actual bit position of the highest bit. For example, the width of 10011 is 4, not 5. For the purposes of example, we will chose a poly of 10011 (of width W of 4). Having chosen a poly, we can proceed with the calculation. This is simply a division (in CRC arithmetic) of the message by the poly. The only trick is that W zero bits are appended to the message before the CRC is calculated. Thus we have:
   Original message : 1101011011
   Poly : 10011
   Message after appending W zeros : 11010110110000
Now we simply divide the augmented message by the poly using CRC arithmetic. This is the same division as before:
            1100001010 = Quotient (nobody cares about the quotient)
       _______________
10011 ) 11010110110000 = Augmented message (1101011011   0000)
=Poly 10011,,.,,....
        -----,,.,,....
         10011,.,,....
         10011,.,,....
         -----,.,,....
          00001.,,....
          00000.,,....
          -----.,,....
           00010,,....
           00000,,....
           -----,,....
            00101,....
            00000,....
            -----,....
             01011....
             00000....
             -----....
              10110...
              10011...
              -----...
               01010..
               00000..
               -----..
                10100.
                10011.
                -----.
                 01110
                 00000
                 -----
                  1110 = Remainder = THE CHECKSUM!!!!
The division yields a quotient, which we throw away, and a remainder, which is the calculated checksum. This ends the calculation. Usually, the checksum is then appended to the message and the result transmitted. In this case the transmission would be: 11010110111110. At the other end, the receiver can do one of two things: a. Separate the message and checksum. Calculate the checksum for the message (after appending W zeros) and compare the two checksums. b. Checksum the whole lot (without appending zeros) and see if it comes out as zero! These two options are equivalent. However, in the next section, we will be assuming option b because it is marginally mathematically cleaner. A summary of the operation of the class of CRC algorithms: 1. Choose a width W, and a poly G (of width W). 2. Append W zero bits to the message. Call this M'. 3. Divide M' by G using CRC arithmetic. The remainder is the checksum. That's all there is to it. 7. Choosing A Poly ------------------ Choosing a poly is somewhat of a black art and the reader is referred to [Tanenbaum81] (p.130-132) which has a very clear discussion of this issue. This section merely aims to put the fear of death into anyone who so much as toys with the idea of making up their own poly. If you don't care about why one poly might be better than another and just want to find out about high-speed implementations, choose one of the arithmetically sound polys listed at the end of this section and skip to the next section. First note that the transmitted message T is a multiple of the poly. To see this, note that 1) the last W bits of T is the remainder after dividing the augmented (by zeros remember) message by the poly, and 2) addition is the same as subtraction so adding the remainder pushes the value up to the next multiple. Now note that if the transmitted message is corrupted in transmission that we will receive T E where E is an error vector (and is CRC addition (i.e. XOR)). Upon receipt of this message, the receiver divides T E by G. As T mod G is 0, (T E) mod G = E mod G. Thus, the capacity of the poly we choose to catch particular kinds of errors will be determined by the set of multiples of G, for any corruption E that is a multiple of G will be undetected. Our task then is to find classes of G whose multiples look as little like the kind of line noise (that will be creating the corruptions) as possible. So let's examine the kinds of line noise we can expect. SINGLE BIT ERRORS: A single bit error means E=1000...0000. We can ensure that this class of error is always detected by making sure that G has at least two bits set to 1. Any multiple of G will be constructed using shifting and adding and it is impossible to construct a value with a single bit by shifting an adding a single value with more than one bit set, as the two end bits will always persist. TWO-BIT ERRORS: To detect all errors of the form 100...000100...000 (i.e. E contains two 1 bits) choose a G that does not have multiples that are 11, 101, 1001, 10001, 100001, etc. It is not clear to me how one goes about doing this (I don't have the pure maths background), but Tanenbaum assures us that such G do exist, and cites G with 1 bits (15,14,1) turned on as an example of one G that won't divide anything less than 1...1 where ... is 32767 zeros. ERRORS WITH AN ODD NUMBER OF BITS: We can catch all corruptions where E has an odd number of bits by choosing a G that has an even number of bits. To see this, note that 1) CRC multiplication is simply XORing a constant value into a register at various offsets, 2) XORing is simply a bit-flip operation, and 3) if you XOR a value with an even number of bits into a register, the oddness of the number of 1 bits in the register remains invariant. Example: Starting with E=111, attempt to flip all three bits to zero by the repeated application of XORing in 11 at one of the two offsets (i.e. "E=E XOR 011" and "E=E XOR 110") This is nearly isomorphic to the "glass tumblers" party puzzle where you challenge someone to flip three tumblers by the repeated application of the operation of flipping any two. Most of the popular CRC polys contain an even number of 1 bits. (Note: Tanenbaum states more specifically that all errors with an odd number of bits can be caught by making G a multiple of 11). BURST ERRORS: A burst error looks like E=000...000111...11110000...00. That is, E consists of all zeros except for a run of 1s somewhere inside. This can be recast as E=(10000...00)(1111111...111) where there are z zeros in the LEFT part and n ones in the RIGHT part. To catch errors of this kind, we simply set the lowest bit of G to 1. Doing this ensures that LEFT cannot be a factor of G. Then, so long as G is wider than RIGHT, the error will be detected. See Tanenbaum for a clearer explanation of this; I'm a little fuzzy on this one. Note: Tanenbaum asserts that the probability of a burst of length greater than W getting through is (0.5)^W. That concludes the section on the fine art of selecting polys.
Some popular polys are:
16 bits: (16,12,5,0) [X25 standard]
         (16,15,2,0) ["CRC-16"]
32 bits: (32,26,23,22,16,12,11,10,8,7,5,4,2,1,0) [Ethernet]    
8. A Straightforward CRC Implementation --------------------------------------- That's the end of the theory; now we turn to implementations. To start with, we examine an absolutely straight-down-the-middle boring straightforward low-speed implementation that doesn't use any speed tricks at all. We'll then transform that program progessively until we end up with the compact table-driven code we all know and love and which some of us would like to understand. To implement a CRC algorithm all we have to do is implement CRC division. There are two reasons why we cannot simply use the divide instruction of whatever machine we are on. The first is that we have to do the divide in CRC arithmetic. The second is that the dividend might be ten megabytes long, and todays processors do not have registers that big. So to implement CRC division, we have to feed the message through a division register. At this point, we have to be absolutely precise about the message data. In all the following examples the message will be considered to be a stream of bytes (each of 8 bits) with bit 7 of each byte being considered to be the most significant bit (MSB). The bit stream formed from these bytes will be the bit stream with the MSB (bit 7) of the first byte first, going down to bit 0 of the first byte, and then the MSB of the second byte and so on. With this in mind, we can sketch an implementation of the CRC division. For the purposes of example, consider a poly with W=4 and the poly=10111. Then, the perform the division, we need to use a 4-bit register:

                  3 2 1 0 Bits
                 --- --- --- --- 
       Pop! <-- | | | | | <----- Augmented message
     
        
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#6 引用回覆 回覆 發表時間:2003-01-16 01:32:26 IP:219.81.xxx.xxx 未訂閱
感謝再感謝謝大哥 都浪費這麼多版面了,小弟一定努力把它看懂 --==多看.多學.多聽==--
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#7 引用回覆 回覆 發表時間:2009-03-19 09:58:25 IP:210.69.xxx.xxx 未訂閱
關於下面這段,我有點看不懂

2. The Need For Complexity
--------------------------
In the checksum example in the previous section, we saw how a
corrupted message was detected using a checksum algorithm that simply
sums the bytes in the message mod 256:

Message : 6 23 4
Message with checksum : 6 23 4 33
Message after transmission : 6 27 4 33

A problem with this algorithm is that it is too simple. If a number of
random corruptions occur, there is a 1 in 256 chance that they will
not be detected
. For example:(紅色字講的是什麼意思,只說只有一種可能不會被偵測到嗎?)

Message : 6 23 4
Message with checksum : 6 23 4 33
Message after transmission : 8 20 5 33
但是,X Y Z=33的可能不是有很多種嗎?為什麼說只有一種?
To strengthen the checksum, we could change from an 8-bit register to
a 16-bit register (i.e. sum the bytes mod 65536 instead of mod 256) so
as to apparently reduce the probability of failure from 1/256 to
(這邊機率也說是1/256)

1/65536. While basically a good idea, it fails in this case because
the formula used is not sufficiently "random"; with a simple summing
formula, each incoming byte affects roughly only one byte of the
summing register no matter how wide it is. For example, in the second
example above, the summing register could be a Megabyte wide, and the
error would still go undetected. This problem can only be solved by
replacing the simple summing formula with a more sophisticated formula
that causes each incoming byte to have an effect on the entire
checksum register.


還是說我誤會他的意思,我不太清楚mod 256怎麼算,是(6 mod 256) (23 mod 256) (4 mod 256)=33嗎?

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