Materials :
- transparency :
- how to enable/use transparency in GLScene
- understanding/testing the effects of ordering to
get the right effect with transparency + Z-Buffer
- texformat :
- using alternative texture formats and texture
compression in GLScene
- viewing the (visual) effects of texture formats
and texture compression on sample textures
- customquad :
- adding materials to a material library at run-time
- rendering your custom OpenGL code with
TDirectOpenGL
- using standard materials in custom OpenGL code
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